In A Tale of Technology and Collaboration: Preparing for 21st-Century Museum Visitors, authors Allyson Mitchell, Sarah Linn, and Hitomi Yoshida share their work with readers—a project that demonstrates how museum professionals can successfully develop and implement a set of multi-modal, multi-layered sessions that are anchored by an interactive digital learning experience. Utilizing content experts, educators, collections, and “live video chat technology,” Mitchell, Linn, and Yoshida of the University of Pennsylvania Museum of Archaeology and Anthropology (Penn Museum) worked with a Delaware high school. They used live virtual programs as a vehicle to connect in classroom, hands-on learning to on-site museum experiences.
This Reader Guide encourages us to use Mitchell, Linn, and Yoshida’s work as an example, a foundation from which to think about our own aspirations (and our institution’s goals) as it relates to interactive virtual learning (IVL) programs offered by museums. The questions below have been adapted and expanded upon from the four that were included in the article. We invite you to use them to think about this work in further detail and to reflect how you/your museum can create virtual learning experiences that will expand the reach of your practice and meet the educational demand for the 21st-century.JME Reader Guide 44.3.pdf (310 downloads)